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This is the entirety of Solasta: Crown of the Magister‘s second act. Your adventures will eventually take you to the Monastery, the town of Coparann, and the Fortress. When you’re done, use the major gate to teleport back to Caer Cyflen. It takes you to the Solar Tower room where you can loot Madracht’s chest. The difference here is that this will also unlock the nearby gate. To be clear, you can still get the loot (i.e., Bag of Holding) after killing Madracht and his minions.
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A Paladin using two-handed weapons would also help since you can assail the undead with radiant damage via Smite. If you have a Wizard, just blast them all with Fireball. Master Madracht will summon several skeleton archers and a couple of wights. He scoffs at your arrogance, and you’ll be in for a fight. If you select this, he’ll leave and you’ll be able to check out some loot, including a chest with the Bag of Holding! Now, you won’t need to worry about carry weight anymore.Īlternatively, you can choose the dialogue option that has a low success rate, like telling Madracht that you don’t want to kill him. It seems that telling him that you wish to save the world of Solasta brings the most success (at least for me). The dialogue with Madracht has three options. Likewise, try to have several AoE spells with you (i.e., the Wizard’s Fireball). Make sure that you’ve done a long rest so that everyone’s in tip-top condition. Towards the end, there’s a narrow, winding corridor that leads to the final room where Master Madracht resides. There will be a few battles ahead, mostly against skeleton warriors, skeleton archers, and wights. You’ll be able to teleport to the next section of the Master’s Maze. When you’re done, the large floor carving will light up. Here’s how it’s supposed to go:įollow those instructions, making sure that you’re activating the correct symbols in order. If you press the correct symbol on the wall, you’ll be able to reach the next spots. It looks like your entire party needs to step on the four plates to activate a blue interaction outline (seen above). Right-click and read it to see some drawings. Note: If you want to speed up the process, you can use spells like Fly or Spider Climb to quickly reach other spots.Īs for the clue, it’s actually found in the Adventurer’s Journal that you can loot in this area. There’s a crawlspace here that lets you open a nearby room’s doorway so your party can pass through without leaving one person behind. Get someone to open the gate ahead which leads to a room with strange runic symbols and a large floor carving.
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You’ll also notice that certain tiles on the floor will open locked gates if someone steps on them. Thankfully, it’s rather easy to solve once you’ve found the clue.įirst, get a Rogue or Ranger to disable the traps. The Master’s Maze puzzle in the Dark Castle of Solasta: Crown of the Magister might be confusing at first.
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